This next concept is basically the epitome of a Pipedream since it requires the removal of Nighthawk.
White Lightnin' II
THE STORY:Can you power a rocket using moonshine? The White Lightnin' Brewing Company seeks to answer that question by building a machine using the most powerful moonshine on earth- White Lightnin'. But this isn't your run-of-the mill, backyard contraption. This is a rocket that can take on passengers, and the White Lightnin' Brewing Company is seeking its first test riders. Careful though- this rocket is unpredictable, and it's been known to make wild and crazy maneuvers. Think you're up for the challenge?
THE THEME:As explained by the story, the ride is themed to a moonshine-powered rocket. The entrance would have moonshine barrels on each side. The queue line would be surrounded by scattered debris and shrapnel from prototype rockets. There would be posters advertising the moonshine. The queue inside of the station would have blueprints and designs for the rockets. The station would have a moonshine still near the operator's booth. When the ride is dispatched, a message would play announcing "Lightning strikes now!"
THE RIDE:In my fantasy world, the ride would be a Rocky Mountain Construction steel coaster using the competition T-Rex track. The trains would be orange like the original coaster, but with red flame accents. The track would be white and the supports would be dark blue like Nighthawk's.
And this would be the layout:

Screenshot_2016-09-11-14-20-16_kindlephoto-788488885.jpg (377.28KiB)Viewed 6282 times
Features:
1. The first element would be a curved 40' drop to give the launch the power it needs in a compact space. It would be 30' from the ground dropping an extra 10' into a tunnel/trench. It would blast through a hole in the underside of the "brewery" and into the launch.
2. The launch would take place under part of the queue and inside of a trench.
3. The signature element of the ride would be a 150' (160') non-inverting loop. It would be the tallest of its kind in the western hemisphere. The ride would drop back into a trench under the lake and make a wide right turn.
4. The ride would bank right into a zero-g stall, then bank back to the left.
5. The ride would go into a right-banking twist-n-shout element, which is the outward banked airtime hill found on Lightning Rod. The ride would drop left into another trench to get to the second half of the ride.
6. Standard airtime hill.
7. Banked turn similar to the first turn on Storm Chaser. Turns right.
8. Low-to-the-ground roll similar to Wildfire's final inversion (rotation to the left).
9. Bank over the airtime hill back to the left.
10. Airtime hill crossing over the low roll.
11. Trick track banking from right to left. Turn.
12. Two Outward banked hills to the right, then left. Turn.
13. Brake run.
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I'm actually kind of proud of this idea, but I don't have NL to show it the way I want to.