General Carowinds discussion
#103358
dirkdiggler1992 wrote:Not sure if this has been posted yet but the park has added a blog entry on Copperhead Strikes construction so far:
https://www.carowinds.com/blog/2018/chs-construction-update

They mentioned drilling phase to be completed in October and vertical construction will begin late September.

Couple pics from there:
617CED59-233B-4756-8B2E-1816F5DA3ED5.jpeg
E4CE1154-F413-4FDF-AB04-737F3622D2D4.jpeg
2C3227B9-A33B-4D26-8618-52AFE676BBEB.jpeg
56C32AC2-B9E2-4122-BB52-0CCD8B18F601.jpeg
63E3C80D-E38B-4B66-B483-B3338984464C.jpeg

I guess that means supports won’t be up by Coaster Classic then :(
#103360
Well still no information on when track will show up.
#103363


Considering the transfer building is the same size as the station it doesn’t appear we will have a dual loader. Honestly dispatches should be quick and any summer weekday will be perfectly fine for marathoning. The Spring ‘19 weekends will see some long lines though.
#103364
claxicorn wrote:Maybe there's two a station, like in maverick. That could bump it up by quite a bit.


I don’t think a dual loading station is even possible with only 3 trains. There would need to be at least 4 for that to work, because every other loading cycle, there would be two on the course, and only one in the station.
#103366
ThatCoasterNerd wrote:
claxicorn wrote:Maybe there's two a station, like in maverick. That could bump it up by quite a bit.


I don’t think a dual loading station is even possible with only 3 trains. There would need to be at least 4 for that to work, because every other loading cycle, there would be two on the course, and only one in the station.


It's very possible to run a dual station with only 3 trains. Valravn has only 3 trains with dual load. They often run SheiKra (which has 5 trains) and Cheetah Hunt at BGT with only 3 trains (using both stations). They have additional blocks on the brake run however to support this. For SheiKra they often use just one station with 2 train ops on slow days. They have additional blocks on the brake run however to support this.

HOWEVER...the station for Copperhead Strike isn't long enough to support this, judging by the rendering.
#103367
Fury didn’t go vertical until late September and was finished at the end of January. Seeing as Copperhead has half the amount of track length as Fury, I would be surprised if we saw everything wrapped up around Christmas/New Year

Edit: By wrapped up I mean vertical construction. I imagine all the theming elements and final touches on Blue Ridge Junction won’t be done until just before the season starts
#103370
Panthersfan43 wrote:Well still no information on when track will show up.


Early October is when track will show up... Vertical construction is supposed to start at the end of Sept, so this makes sense. Looks like they have to dig and pour all footers before they do anything else, and yes the blog called them footers.

From the blog:

Most of the work to date has taken place below ground level. We are going vertical in late September, when track supports are secured to the anchor bolts. Over the coming months, there will be so much progress to share. Follow along for more inside looks at the Carolinas' first double launch coaster - COPPERHEAD STRIKE!


That shipment above is not for track, I think that was the first shipment of anchors the date is 09-05-18 which is May 9th.
#103375
It won't be table service. Pretty much like what Harmony Hall and the water park dining facility has but with indoor seating and a rotisserie station. It will be a complete gut and if you're looking at it the expansion will be on the left and towards the right.
#103377
Looking at the on-ride POV, it doesn't look like there's any sort of viewing platform. Below, I've attached a picture with the exit circled.
#103378
Also, based on the birds-eye view, flyover animation, and POV animation, I've put together an overhead view of about how the coaster will be situated in the plot of land using the blueprints that were leaked a while back. Not sure if its completely accurate, but it seems as though the first turnaround is about where the current waterpark entrance is. I also aligned the transfer track with about where the concrete pillars are for the transfer. Like I said, it's not completely accurate, but it's the best I could do with the resources we currently have.
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