General Carowinds discussion
By Techedchart1551
#105429
well, i'm not sure about that one. It seems too compact, but it does make sense with the amount of area they have. If you could get a more spread out version of that, that would be cool!
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By tarheel1231
#105438
That’s not necessarily the point. The point is that they’re relatively inexpensive water rides that are lower maintenance and take up less space while having high capacity (54 riders in one cycle).
By Techedchart1551
#105440
I had the idea of a hidden track ride, where it would have individual boats traveling across a pond with water cannons you could aim at other boats. I know they have rides like that in europe.
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By yawetag
#105442
tarheel1231 wrote:That’s not necessarily the point. The point is that they’re relatively inexpensive water rides that are lower maintenance and take up less space while having high capacity (54 riders in one cycle).

Not only the high capacity, but the ability for guests outside the ride to get involved, too. The two I've seen had water cannons around the ride.
By deaconnor
#105469
As much as I want the park to utilize the space in Dino or even RRRapids I feel like next year definitely has to be renovating the area with Plants vs Zombies, Dodgems, etc. Its such an eyesore down there and its directly right next to the two brand new areas they have created that are going to be very high traffic. Then maybe they can continue down the path and work on Dinos area after. Who knows
By Techedchart1551
#105476
PvZ needs to go soon. it's a mediocre ride that's just branded with an outdated game. it never has a line and it's always a walk on. I'd like a flying theatre or some kind of dark ride to take up the showroom, since it's fairly big.
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By coasterbruh
#105484
PvsZ . . .
Cost little to nothing to operate.
High capacity attraction
Not on valuable land
Very few moving parts so not much to involved to run.

They are actually rehabbing the guns and tweaking some things on it.
By RollerBee
#105501
Carowinds Sully wrote:Am I the only person that thinks that PvZ is actually fun? Maybe it is only because I am extremely competitive but that attraction is a great group attraction

I love PvZ, it is a must ride for my family every visit. Normally we ride 2 or 3 times.
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By Carowinds Sully
#105502
RollerBee wrote:
Carowinds Sully wrote:Am I the only person that thinks that PvZ is actually fun? Maybe it is only because I am extremely competitive but that attraction is a great group attraction

I love PvZ, it is a must ride for my family every visit. Normally we ride 2 or 3 times.


Ok, glad to know that there is at least one other person who likes it
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By tarheel1231
#105503
I like the attraction, but my main problem with it is that it’s not really connected to the Carolinas and some of the cutscene animations look really unfinished. But it’s a decent family attraction with decent theming, and I’m glad the park has it. It just feels out of place.
By Glitch99
#105505
RollerBee wrote:
Carowinds Sully wrote:Am I the only person that thinks that PvZ is actually fun? Maybe it is only because I am extremely competitive but that attraction is a great group attraction

I love PvZ, it is a must ride for my family every visit. Normally we ride 2 or 3 times.

I think it's a stretch to call it a ride. But with a 7 year old who think it's the best attraction in the park, we've spent nearly an hour straight there on occasion.

The "theming" aspects get old quick, but the actual game is enjoyable.
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By yawetag
#105510
PvZ is a great break with air conditioning. I'm also a sucker for anything that involves me to do some work (see also: Boo Blasters) and has a bit of a score aspect to it, so I'll gladly ride it a time or two while there.
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