General Carowinds discussion
#105866
It looks really fun!

I would have liked a faster, more intense ride but this looks like it will fill a much needed void. A scary ride but one that is not too intense for the average park goer.

My mother is excited to try a ride in the first time in forever so I am happy for her. I hope she knows it will still be scary. I haven’t told her. :wink:
#105867
fishels wrote:My mother is excited to try a ride in the first time in forever so I am happy for her. I hope she knows it will still be scary. I haven’t told her. :wink:

I've had my son watch the POV and any of the shorter videos they've released. He's changed his mind and wants to wait until Saturday so he can ride it during the day the first time. That decision came about when I told him about the Winter Warm-Up Q&A stating there were no lights on the ride, so part of it may be in the dark.
#105868
This will for sure be a ton of fun to ride, It might be like Monster at Adventureland for me. Not really intense at all but it’s an absolute blast to ride over and over. Few coasters are actually that fun and I’m hoping this will be up there.
I will say this pov showed how small the ride is though. 9th tallest coaster at the park.
#105871
It does look a lot of fun. I personally think it will rank as my #3 or #4, but that's opinion based. The ride doesn't need to be super fast or super intense to be fun. If I want super fast and intense, I will walk to the back of the park to ride Fury. I'm overall just really excited to ride this :thumbup:
#105874
Carowindsman wrote:They will not interact with each other. Would be nice but there is not a block in front of that 2nd launch to let it happen

So only 1 train on the track at a time, or do they start the second train after train 1 clears the second launch, holding it in the barn if needed?
#105875
Here is how I see the block situation. I am probably wrong, but just my guess:

The station will be a block.
From the start of the jojo roll to the end of the launch barn (the brakes, before the actual launch) will be a block.
From the first launch all the way to the final brakes will be a block.
And then finally, the transfer track will be a block.

This setup allows for the three trains. I may be a little wrong on some of this, but only one train will be going at a time (from the first launch to the end of the ride), since the second launch isn't meant to be a stop and go.
#105876
I'm a little puzzled on that as well because we have seen them able to fully launch it to the speed to traverse the second half from basically a stand still at the second launch. Looking at coasters like Cheetah Hunt where they allow multi train operation on the course without a traditional mcbr I wonder if this could do the same where half way through the second half it allows a train to launch.
#105880
I never really thought of that. If the blocks weren’t set up like my previous post, I would bet on what coasterbruh said. After the train is halfway through the second half (second half meaning the part after the second launch) the other train would be able to go to the second launch, and the second launch could stop it as necessary. This way, the previous train would’ve also had time to reach the brakes.

I still think it may be set up like I suggested a few posts ago, but I could see either happening.
#105882
I think this ride will be an enormous success!!! Probably will be viewed the best coaster in the park by many people. Mack launch coaster are always well received by everyone!! I love Carowinds’ big 3 B&Ms but this ride with its thememing might just be the best ride at Carowinds.
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