- October 9th, 2005, 1:04 pm
#15411
It was an awesome day...
I went with Cephas and a bunch of pretty much 'inactive' friends on this board (indiangangsta, panthers/dukefan, and no longer inactive 'ted')
Got to the park around 4:00 to get our 2006 passes made, i never realized it was that easy and quick.... then headed off to the flyers, where we think we saw rollernut (he actually showed up!
- i know....)
Lines were long.... so we did Flyers a couple times (i think 2-3) and then headed upto TG.. once again, pretty long lines, out of the station and down half the stairs.. but we still rode it but didn't stop to talk to chris or bayard, except two other TG crew remembered us from a previous visit like a month ago (it was all ted's high pitch 'screams..' so i guess they noticed us but we didn't stop to say hi, we wanted another flyer ride before 'carowinds' closing....
We walked to wendy's and waited a Borg-length line for dinner, before heading back to buy our SCarowinds tickets and enter the park...
My first thought was .. wow. It was my first SCarowinds visit and i was very impressed by the effect of the entrance to the park. There was plenty of fog, and the theming was incredible. kudos to carowinds for such a great job. The characters were already jumping out at screaming girls, and the music, fog, and theming, and darkness really gave the park an eerie, very cool feeling...
We started heading up the pathway towards Nick Central, walking by Headless Hollow and Massacre Manor (we wanted to save these for later...) Ted was scaring people on his own, and ran off (i had his pass and cell phone, so we figured we'd never find him...) but we continued upto Top Gun, and rode it (no screaming this time, b/c ted wasn't there... and he's the best of all of us..).. After an amazing back row ride, we walked over the Alcatraz Escape. It wasn't too bad, I thought that it could've been a lot more scary if they had had 'scharacters' at the first strobe light, where it's almost impossible to see... Otherwise I 'jumped' once or twice, before we left and headed up country fair. The best midway character of all scared us all while we were talking on the phone (a subtle looking creature jumping out at you with a chainsaw...) We met Ted who was running around with newly purchased 'devil horns' and was scaring park guests, I think in the night he got a combined 6 or 7 park employees encouraging to apply for a job...
We started heading off towards the Borg area, thinking we could use the Borg pathway, but it was roped off! This was the second area I think SCarowinds could improve, opening the Borg pathway would make a nice dark scaring area, and would make flow of the park so much easier! So we walked around Nick Central towards that overgrown tunnel towards Vortex. This was great! The fog and the people lurking around the benches surprised many (although none jumped out at us...) The Old World Marketplace (or at least that's what it used to be, don't know what it is now) near Vortex was themed incredibly. People were jumping over bushes and I was impressed. Vortex was building up a steady line, so we skipped blacking out on its loop and headed instead through Slaughter Street. Its theming and atmosphere was incredible... but the only thought was, where were the employees. The best themed area in the park, and no characters to scare you?? the third area of improvement (there weren't many, i was thoroughly impressed overall...)
Hurler was running magnificently, airtime full... Cephas got a two click ride and i got front row with the usual 3-4 inches the restraint gives me, and it was amazing!! Not quite like the 9:45 ride at C3, but Hurler goes nuts at night.... Drop Zone had a steady line, so we waited for Cyclone (when Cephas lost his phone, ted had already lost his phone AND pass that night, but all got them back...) Cephas met Ted and they went to pick up his phone, while the rest of us queued up for the back car of Cyclone... which was only running one train, so the wait was like 10 minutes. Cyclone gave the usual ejector over the first drop, so we decided to try Alien Crypt 3d (i think that's what its called...) and it was awesome! The line through the pitch black tunnel was very awesome, and the maze itself was my second favorite! The characters blended in very well with the walls, and as Coasterchris said, keep the 3d glasses on!!!
We met up with Cephas/Ted and headed back through the tunnel and into Paramount Plaza, keen to get on rides of Headless Hollow and Massacre Manor. Headless Hollow had a semi-long line, that moved REALLY quickly. This was an awesome-themed maze, but we kept just missing the characters (who seemed more keen scaring the group of girls in front of, and behind of us).. but i was very
impressed and enjoyed some of the jumps they gave us... The exit was near the season pass gate, so we had to walk all the way around... and we began queuing for Massacre Manor... This was a LONG line... we waited about 35-40 minutes for it, but it was made bearable by Ted.... who was laying on the floor, pretending to be dead.. He did it twice, and scared a bunch of people by jumping up and screaming.. they thought he was a 'prop..' He then took to using his really scary smile to chase around some people we recognized from school, and then ran up and down the line, scaring people and making friends with the ride ops.... it was hilarious.... Massacre Manor was by far the best maze... We were paired with two terrified girls, which actually made us scared for the first time... those bugs freaked me out! lol... but I was extremely impressed with this maze.. those linen things hanging actually got fake blood on my brother, and the last guy chasing us all the way out of the maze was awesome... Definately the best maze of the day
Time wrapping up, (we had to leave at 11), we headed upto TG for one last ride.... We talked to Bayard for a few seconds before boarding the back row... Some idiot took off their seatbelt on the lift, so while someone was checking it, Chris stopped and talked to us for a few seconds... We 'screamed' all the way through the station (honestly makes TG so much more fun... i guess that video at C3 was right... lol) and topped off a great day...
Besides a few small improvements needed, I was extremely impressed with the amount of work that went into making SCarowinds. The transformation from 6-7 is incredible, and the park was well staffed and very clean. Although in the past I've heard things about problems with security, etc., gladly I witnessed none of that and had a lot of fun.... Good Job Carowinds for a great job, and you should hire Ted, he was better then any other employee I saw there!!!
I went with Cephas and a bunch of pretty much 'inactive' friends on this board (indiangangsta, panthers/dukefan, and no longer inactive 'ted')
Got to the park around 4:00 to get our 2006 passes made, i never realized it was that easy and quick.... then headed off to the flyers, where we think we saw rollernut (he actually showed up!
Lines were long.... so we did Flyers a couple times (i think 2-3) and then headed upto TG.. once again, pretty long lines, out of the station and down half the stairs.. but we still rode it but didn't stop to talk to chris or bayard, except two other TG crew remembered us from a previous visit like a month ago (it was all ted's high pitch 'screams..' so i guess they noticed us but we didn't stop to say hi, we wanted another flyer ride before 'carowinds' closing....
We walked to wendy's and waited a Borg-length line for dinner, before heading back to buy our SCarowinds tickets and enter the park...
My first thought was .. wow. It was my first SCarowinds visit and i was very impressed by the effect of the entrance to the park. There was plenty of fog, and the theming was incredible. kudos to carowinds for such a great job. The characters were already jumping out at screaming girls, and the music, fog, and theming, and darkness really gave the park an eerie, very cool feeling...
We started heading up the pathway towards Nick Central, walking by Headless Hollow and Massacre Manor (we wanted to save these for later...) Ted was scaring people on his own, and ran off (i had his pass and cell phone, so we figured we'd never find him...) but we continued upto Top Gun, and rode it (no screaming this time, b/c ted wasn't there... and he's the best of all of us..).. After an amazing back row ride, we walked over the Alcatraz Escape. It wasn't too bad, I thought that it could've been a lot more scary if they had had 'scharacters' at the first strobe light, where it's almost impossible to see... Otherwise I 'jumped' once or twice, before we left and headed up country fair. The best midway character of all scared us all while we were talking on the phone (a subtle looking creature jumping out at you with a chainsaw...) We met Ted who was running around with newly purchased 'devil horns' and was scaring park guests, I think in the night he got a combined 6 or 7 park employees encouraging to apply for a job...
We started heading off towards the Borg area, thinking we could use the Borg pathway, but it was roped off! This was the second area I think SCarowinds could improve, opening the Borg pathway would make a nice dark scaring area, and would make flow of the park so much easier! So we walked around Nick Central towards that overgrown tunnel towards Vortex. This was great! The fog and the people lurking around the benches surprised many (although none jumped out at us...) The Old World Marketplace (or at least that's what it used to be, don't know what it is now) near Vortex was themed incredibly. People were jumping over bushes and I was impressed. Vortex was building up a steady line, so we skipped blacking out on its loop and headed instead through Slaughter Street. Its theming and atmosphere was incredible... but the only thought was, where were the employees. The best themed area in the park, and no characters to scare you?? the third area of improvement (there weren't many, i was thoroughly impressed overall...)
Hurler was running magnificently, airtime full... Cephas got a two click ride and i got front row with the usual 3-4 inches the restraint gives me, and it was amazing!! Not quite like the 9:45 ride at C3, but Hurler goes nuts at night.... Drop Zone had a steady line, so we waited for Cyclone (when Cephas lost his phone, ted had already lost his phone AND pass that night, but all got them back...) Cephas met Ted and they went to pick up his phone, while the rest of us queued up for the back car of Cyclone... which was only running one train, so the wait was like 10 minutes. Cyclone gave the usual ejector over the first drop, so we decided to try Alien Crypt 3d (i think that's what its called...) and it was awesome! The line through the pitch black tunnel was very awesome, and the maze itself was my second favorite! The characters blended in very well with the walls, and as Coasterchris said, keep the 3d glasses on!!!
We met up with Cephas/Ted and headed back through the tunnel and into Paramount Plaza, keen to get on rides of Headless Hollow and Massacre Manor. Headless Hollow had a semi-long line, that moved REALLY quickly. This was an awesome-themed maze, but we kept just missing the characters (who seemed more keen scaring the group of girls in front of, and behind of us).. but i was very
impressed and enjoyed some of the jumps they gave us... The exit was near the season pass gate, so we had to walk all the way around... and we began queuing for Massacre Manor... This was a LONG line... we waited about 35-40 minutes for it, but it was made bearable by Ted.... who was laying on the floor, pretending to be dead.. He did it twice, and scared a bunch of people by jumping up and screaming.. they thought he was a 'prop..' He then took to using his really scary smile to chase around some people we recognized from school, and then ran up and down the line, scaring people and making friends with the ride ops.... it was hilarious.... Massacre Manor was by far the best maze... We were paired with two terrified girls, which actually made us scared for the first time... those bugs freaked me out! lol... but I was extremely impressed with this maze.. those linen things hanging actually got fake blood on my brother, and the last guy chasing us all the way out of the maze was awesome... Definately the best maze of the day
Time wrapping up, (we had to leave at 11), we headed upto TG for one last ride.... We talked to Bayard for a few seconds before boarding the back row... Some idiot took off their seatbelt on the lift, so while someone was checking it, Chris stopped and talked to us for a few seconds... We 'screamed' all the way through the station (honestly makes TG so much more fun... i guess that video at C3 was right... lol) and topped off a great day...
Besides a few small improvements needed, I was extremely impressed with the amount of work that went into making SCarowinds. The transformation from 6-7 is incredible, and the park was well staffed and very clean. Although in the past I've heard things about problems with security, etc., gladly I witnessed none of that and had a lot of fun.... Good Job Carowinds for a great job, and you should hire Ted, he was better then any other employee I saw there!!!
B3 2006<br>bring blink back.
