By PalmTree55 - August 9th, 2014, 4:44 pm
- August 9th, 2014, 4:44 pm
#60325
I hope some other CC members are picked, I'd love to be there with more CC members.
C101Andrew wrote:https://twitter.com/CarowindsPark/status/498182906393952257
"Prepare for a complete transformation above ground and below.... Below?"
coasterbruh wrote:Its gonna stretch to the handicap parking? That's a ways over. That's in the area congruent to intimidators lift and drop right?
Rosko97 wrote:The ride isn't very long, is it Jarsh?
Jarsh wrote:Uh, no. The ride will have an underground tunnel like Afterburn that the secondary entrance axis will pass over.
The ride is as follows:
Leave station, pass transfer/storage area
Lift
First drop and overbank occur in the bus parking
Low speed curve to the left over to the main entrance axis
Overbank hill / speed turn to the right at the current drop off area (going over the new main entrance axis)
Overbank hill / speed hill turn to the left (going over the new secondary axis)
Climb up into overbanked turnaround at the corner of the current handicapped parking area
Drop out of turnaround and into a tunnel under the new secondary axis
Overbanked hill / speed turn to the left (exiting this element over the new main entrance area)
Big airtime hill (exiting in the current bus parking area / bottom of the first overbank)
360 degree helix (180 degrees up and 180 degrees down)
Airtime hill over first drop
Banked turn to the left
Airtime hill under lift
Banked turn to the right
Hop up into brake run
Turn into station
DarK Ei8ht wrote:Jarsh wrote:Uh, no. The ride will have an underground tunnel like Afterburn that the secondary entrance axis will pass over.
The ride is as follows:
Leave station, pass transfer/storage area
Lift
First drop and overbank occur in the bus parking
Low speed curve to the left over to the main entrance axis
Overbank hill / speed turn to the right at the current drop off area (going over the new main entrance axis)
Overbank hill / speed hill turn to the left (going over the new secondary axis)
Climb up into overbanked turnaround at the corner of the current handicapped parking area
Drop out of turnaround and into a tunnel under the new secondary axis
Overbanked hill / speed turn to the left (exiting this element over the new main entrance area)
Big airtime hill (exiting in the current bus parking area / bottom of the first overbank)
360 degree helix (180 degrees up and 180 degrees down)
Airtime hill over first drop
Banked turn to the left
Airtime hill under lift
Banked turn to the right
Hop up into brake run
Turn into station
Can someone make a No Limits recreation of this?