General Carowinds discussion
User avatar
By cwgator
#74592
Looks like they've opened up the extended queue on the service road by RRR like they did last night. It does also look like the coaster is barely making it back to the brake run, or I should say it's not reaching it with the usual speed as it comes to a stop much earlier. That could be them testing the brakes though.
#74598
I really like the locker idea because once they find their groove for loading and unloading it should run faster without ppl having to cross over to go to the bins to put loose articles in them and delay dispatching.
User avatar
By Axel
#74601
Great montage of Fury videos... watch it in 720p large screen.
[bbvideo=640,480]<iframe width="1438" height="808" src="https://www.youtube.com/embed/UEzdGokx0KQ" frameborder="0" allowfullscreen></iframe>[/bbvideo]
User avatar
By ColetD
#74605
I can't remember if it had been mentioned prior to opening, but does anyone know exactly how close that support is when passing by in a train? Obviously it isn't close enough to cause safety concerns, I just can't believe how close is feels as you are passing underneath it.
User avatar
By aj1701
#74606
Axel wrote:Great montage of Fury videos...


Found that video last night - phenomenal, best collection of off-ride shots yet and Fury's speed is well showcased! The park's B-roll footage is also very nice but quite brief.

With reports of Fury pacing slowly I'm not at all surprised Cobra valleyed. Hope it is warming up for those at the park.
#74608
Ooops. Looks like the cold weather is causing serious problems for opening day. A lot of people are going to be pissed.

But it just goes to show you how much temperature matters. Fury melted my face off when it was 47 last night...so I can't imagine how fast it will be when it's 90+.
By Edwardo
#74613
Here is my long winded review. Please note, it wasn't written with Carowinds Connection in mind, I'm just pasting it here since it is relevant.

Okay. So last nite was season pass preview night for Carowinds. I say for Carowinds, because 2015 is not only about the new coaster, or the mostly overlooked new slingshot, or the new front gate, or any of that. This weekend is about the reinvention of my home park. And unlike Madonna, Carowind's reinvention is going to be relevant for years to come.

Even before the official announcement, the local geeks have all been foaming at the mouth, myself included (you know this if you're reading this and are a local). When the rumors of something 300' were coming, as well as major improvements to the park popped up, the speculation was wild. Too wild at many times, and very annoying at other times. But that's done. This weekend was it.

The park looks great when you get past last year's addition of a new toll plaza. Then you get into the parking lot and head to the front gate. It's amazing. Beautiful plaza. It's familiar but different. It's modern and fresh. It works, and is far easier to navigate.

Once inside I headed to find Fury. It was overcast. Because I'd been on vacation the prior week, I wasn't able to attend media day, so this was my first time in the park this year. And because of Charlotte traffic I was 30 minutes later than I'd wanted to be.

For those of you familiar with the park, the line STARTED at the covered walkway just beside the scrambler. I had visions of Banshee's opening day, but, thankfully, it wasn't like that. The whole line, which went into the action zone, then down an access road close to the queue, then into the queue took about an hour forty. Not bad, actually. And it moves. Constantly. A full queue would take an hour or less to move.

Some nice touches, since it was getting dark, they have color changing lights shining on the lift structure like MF. And there are color changing LEDs under the sun shades that pulsate as well.

Oh, and the lift hill motor, which is right by the last section of queue, is really loud.

So my first ride was at nite in row 7 (of 8). The crowd was VERY psyched in the station, and the crew was very good. They assign seating, but I didn't notice them asking for single riders, which would have been a big help from what I saw.

The ride dispatches and starts going swiftly up the lift. About a third of the way up, you speed up. Really fast. Then it slows just at the top. 325 feet in the air.

The first drop is amazing. Much what you would expect from any Giga coaster. You speed up into the first overbanked turn and for what it is, it's intense. The speed is amazing, you get some positive G forces in the turn around, and the drop off has airtime. But what surprised me was the odd sideways flojector air that you get (sideways!) on the next two banked ramp hills. Honestly? It's like exaggerated trick-track with airtime, all at very high speed.

Then you fly up and around into the turnaround at the end of the ride. I kind of knew what to expect here as Goliath that debuted at Six Flags Great America last year had similar elements, and this one did not disappoint. Again, there is flojector airtime, all while you're sideways. Then you drop off and it's amazing. Scary even. Flying under the bridge and then up into the next banked hill, there is more airtime.

After that, you hit the first big hill. There is a trim there, magnetic, and the 2 rides I got really slowed the train down noticeably. Having said that, much like the trim on Diamondback, I really didn't mind, because it has the added effect of ejecting you out of your seat going over the hill.

The last two bunny hops have ample flojector air. If you go in expecting Intamin or RMC-esq airtime, that's not what this is. But it is some of the strongest airtime on a B&M hyper. Just as good as Nitro, Goliath, and Diamondback. Better than Intimidator across the park (a solid ride in it's own right).

This is the best B&M coaster I've ever ridden. It will most likely fall in my top 20 (of 312). Solid coaster. It interacts with the front amazingly. It has what it takes to help transition Carowinds to the next level.

Me and some guys (including the mods) from Carowinds Connection had a chat with Mike, the GM, in Harmony Hall (Don't worry, he came up to us, we didn't bug him). He's great. Having him and Jerry running that park as it moves forward is what needed to be.

Carowinds has a very bright future. I can't wait for it.
#74621
Well, I rode Fury for the first time Wednesday. When I returned to school the next day I was bombarded with questions. I loved the ride, it was by far the most intense I've ridden. However, by Friday night I was feeling crummy, and when I woke up this morning I took my temperature and I was LITERALLY running a fever. Coincidence maybe? Is Fury Fever a physical reality? :sick: :wtf: :crazy: :wink:
User avatar
By Jonathan
#74627
Last night the line was cut off right at 10:00, so I assume so. In the past the policy of Cedar Fair has always been to keep lines open until park closing. I definitely appreciate that as a lot of parks cut lines early.
User avatar
By Jonathan
#74628
Answer to the all important "is the space between the station and lift a block?" question: Apparently so. They've dispatched trains so fast a couple times that it waited at the base of the lift for a few moments before proceeding. I noticed a proximity sensor before the first camelback so I think that might be where it needs to clear before a train proceeds onto the lift.
  • 1
  • 409
  • 410
  • 411
  • 412
  • 413
  • 504