I hope you guys missed my MS Paintings (and I call them that not because I used MS Paint, but because they looked like they were painted by someone with MS

).
First up, another concept White Lightnin' II and a surrounding midway.

null_00000000-0000-0000-0000-000000005e96_1475559949000_Screenshot_2016-09-11-14-20-16_kindlephoto-738682639.jpg (353.2KiB)Viewed 6181 times
Nighthawk would be removed and replaced by four attractions. The first would be a Mondial Revolution called "Dizzy Disk" or something similar, and it would be themed to getting dizzy on moonshine. The second would be a Chance Wipeout named after the park's former "Wagon Wheel" Attraction. The third would be a Chance Electric Car Ride themed to the park's former Hay Wagons attraction that could double as an entrance for Dark Harvest during SCarowinds.
The fourth would be a Premier Launched Shuttle named after the original White Lightnin' with the same theme as my
previous concept, but with a few changes. It would utilize a double-loading station two allow for two-train operations. One train would be navy blue with silver flame accents. The other train would be silver with navy blue flame accents. The former would launch out of the station forwards and the latter would launch out of the station backwards, serving as a tribute to Thunder Road. It would also make the ride the world's first forwards and backwards launched coaster, which would be a very obscure record, but it would highlight the two experiences in a single ride.
And this would be the layout:

Screenshot_2016-09-11-14-20-16_kindlephoto-575880288.jpg (283.71KiB)Viewed 6329 times
1. & 2. The ride would launch out of the station and into a very tight overbank, similar to
Speed - The Ride.
3. Also similar to Speed, it would head into a vertical loop.
4. The ride would head into an S-Turn over the second launch, twisting at the apex of the hill to provide airtime.
5. The ride would go into the second launch, hitting speeds of up to 74-75 MPH (120 KM/H), making it the world's fastest multi-launch coaster.
6. The ride would cruise up into at 236 foot (72 M) vertical spike, then fall back down to earth to repeat the course backwards.
If you've made it this far, you can probably handle a little bit more. Here's my reimagining of Boo Blasters into an Amusement Dark Attraction.
I've mentioned before that I'd like to see it themed to a haunted Charleston mansion. Here's how I would expand upon that idea.

The exterior would be remodeled after the Battery Carriage House in Charleston. But the theme would be something more original, not a copy of whatever ghost hullabaloo people think happens inside of that house.
THE STORYThe owner of the house has traveled across the Carolinas to fill his collection of historical artifacts, not knowing that bringing back said artifacts would also bring back the souls they belonged to. He starts noticing strange things happening around the house, strange apparitions, yada yada yada, and he enlists your help. You travel through the house, see the objects in the house moving around, and come face-to-face with the ghosts of people from Carolina Lore (Such as Blackbeard). In the end, the owner reveals that he knew all along. He tries to trap you in the mansion, but you escape because theme parks can't actually hold people hostage (unless you're on Windseeker). Hopefully the theme wouldn't be so sinister, but closer to something like Mystic Manor at HKDL.
THE RIDEThe ride would utilize something similar to the omnimover system found on Disney rides such as The Haunted Mansion, Buzz Lightyear's Space Ranger Spin, and the Little Mermaid to maximize capacity. As far as interactivity goes, who knows.
Heh, look at me talking like I'm actually planning this out. This whole post is one giant pipedream.